Control A Matter Of Time Walkthrough

Posted on 7 August 2026 | 62
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Remedy Entertainment's sci-fi action title, Control, is famous for its mind-bending side missions hidden within the shifting walls of the Oldest House. Among these optional objectives, A Matter of Time stands out as a gripping reality-warping quest that challenges your puzzle-solving skills and combat readiness. This detailed guide will walk you through every supernatural hurdle to ensure you complete the mission efficiently.

Starting the Side Quest and Finding Horowitz

To initiate this optional mission, you need to head over to the Containment Sector during or after the sixth main story chapter. You will encounter an injured Federal Bureau of Control staff member named Horowitz stuck near a logistics checkpoint affected by a strange phenomenon. Speaking with this wounded agent triggers the quest line and points you toward a sealed threshold requiring immediate tactical intervention.

Following the quest markers will lead you directly into a distorted office environment overflowing with reality-breaking anomalies. You must navigate through the shifting hallways carefully while clearing out hostile Hiss forces that spawn to block your path. Reaching the end of this corporate labyrinth brings you face-to-face with a light cord that transports Jesse Faden away.

Navigating the Oceanview Motel Clock Puzzle

Pulling the mysterious cord three times teleports you directly into the Oceanview Motel and Casino, which serves as a recurring interdimensional hub. This specific visit requires you to interact with a series of clocks scattered across the eerie rooms to proceed further. You must synchronize the time displayed on these devices to match a specific hidden template found near the main desk.

The puzzle solution involves matching the clock hands to the exact time shown on the master clock behind the reception counter. Successfully adjusting each timepiece unlocks the door containing the mandatory key needed to escape back to the reality of the Oldest House. Failing to input the correct sequence will simply reset the puzzle, allowing you to try again safely.

Securing the Logistics Department Shelters

After escaping the motel, you emerge into the upper levels of the Logistics area, which are heavily altered by spatial tears. You must locate a squad of stranded Bureau rangers who are pinned down by aggressive supernatural entities. Assisting these soldiers not only ensures their survival but also provides you with helpful covering fire for the upcoming encounters.

Clearing this zone requires you to use your Service Weapon effectively against shielded targets hovering near the ceiling structure. Once the immediate threats are neutralized, you can interact with the local control point to stabilize the architecture. This action opens up a shortcut back to the sector hub, making future navigation much easier for players.

Defeating the Hiss and Completing the Mission

As you advance deeper into the stabilized zone, the situation escalates dramatically when you discover that Horowitz has succumbed to the alien resonance. You must engage in a challenging boss fight against your former ally alongside aggressive waves of armored guards. The arena offers limited cover, making constant movement absolutely essential to avoid heavy incoming explosive damage.

Utilizing a combination of your Levitation and Launch abilities is highly recommended to control the battlefield during this frantic corporate skirmish. Defeating the corrupted bureau chief purifies the local altered zone and officially wraps up the tense side adventure. Completing this difficult task rewards you with valuable weapon modifications, rare crafting materials, and crucial ability points.